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Entries in Matt Leacock (1)

Wednesday
Jun012011

Forbidden Island - A review about global destruction.

Long ago, four artifacts of immense power were hidden from prying eyes by the wise protectors of a long dead civilization known as the Archeans.  This ancient civilization was the keeper of an unimaginable elemental power. A power harnessed through the use of the four treasures: The Crystal of Fire, The Statue of the Wind, The Ocean’s Chalice, and The Earth Stone. Fearing the catastrophic danger that misuse would create, the Archeans housed these dangerous relics on a secluded island, with an elaborate trap that would destroy the treasure, along with the island itself, were it to fall into foreign hands.

The Archaen civilization collapsed, and faded into obscurity long ago, but the Forbidden Island has waited silently, shrouding its wondrous secret, and biding its time until discovery wakes it and starts the deadly machinations that will send it to the ocean floor. That’s where you come in - as a brave explorer, you must retrieve the artifacts from the island, and escape with your life, before the island sinks into oblivion.

Forbidden Island is a cooperative family game designed by Matt Leacock and published by Gamewright Games. Similar in mechanics to Leacock’s lauded game Pandemic, Forbidden Island looks to transform the horrific prospect of global disaster found in Pandemic, into a family game of treasure hunting – with the horrific prospect of global disaster.

 

The part where the review takes a detour:  

“What?! Global disaster?! You're crazy!” I hear you say, “Forbidden Island is just an exciting family game of treasure hunting”. I do not deny any mental instability on my part, but hear me out: Forbidden Island may have more sinister parallels to modern day issues, and pose more questions about ethics than is outwardly apparent. I’m sure that players start a game of Forbidden Island with heroic intentions, and honestly, will probably gloss over the theme. But playing the game bears the question, “Why unearth these artifacts?” Is it for Money? Power? History? Science? Wouldn’t it be better to leave these treasures in the ground?

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